New World
amazon game studios
I started on this project very early on where I had the opportunity to develop the visual language of New World’s UI. I designed several of the hero UI screens ranging from the Landing Page and Character Select to Inventory and Tooltips.
Regarding New World’s huge library of icons, I established the visual language for its various types and styles, oversaw the implementation of thousands of inventory and player equipment related assets, and lead the UI team’s pipeline for outsourced content.
Designed boot flow and layouts of landing (above), home, and character select screens.
Home screen. Wireframe and art mock by me. Established guidelines for content within the tiles.
Character Select screen. Wireframe and art mock by me.
I've iterated on the Inventory UI many times throughout New World's development before landing on this design.
Examples of both simple and complex item tooltips. Design and art by me.
Additional examples of screens I've designed (join Faction flow).
Common UI assets.
Icon style used for things like weapon abilities and status effects. Visual language established, and created by me.
Icon style used for inventory based items. Visual language established, and created by me.
Early visual style concepts I explored before landing on the design we have now.
Additional UI explorations.
Early style concepts for player vitals on HUD.
Early button / interact visual concepts.
Early style concepts for vitals and status effects.
In-game HUD and menu transitions. Motion exploration was done in After Effects.