New World

amazon game studios

I started on this project very early on where I had the opportunity to develop the visual language of New World’s UI. I designed several of the hero UI screens ranging from the Landing Page and Character Select to Inventory and Tooltips.

Regarding New World’s huge library of icons, I established the visual language for its various types and styles, oversaw the implementation of thousands of inventory and player equipment related assets, and lead the UI team’s pipeline for outsourced content.

 

In-game HUD and menu transitions. Motion exploration was done in After Effects.

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Breakaway, Amazon Game Studios